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 [GUIDE] The Complete Scout Guide

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PostSubject: [GUIDE] The Complete Scout Guide   Mon Aug 10, 2009 7:44 pm

UPDATE:Fixed short hop and double short hop input commands
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TABLE OF CONTENTS
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I.General Information

II.Stat Builds
a.Pure Dex
b.4 Dex, 1 Luck
c.4 Dex, 1 Vit

III.Skills
a.Scout Skill Descriptions
b.Gunner Skill Descriptions
c.Archer Skill Descriptions

IV.Scout to Archer Build
a.Breakdown
b.Variations

V.Scout to Gunner Build
a.Breakdown
b.Variations

VI.Leveling guide
a.0~10
b.10~15
c.15~20
d.20~25
e.25~30

VII.Techniques
a.Short Hop
b.Dash Shot(Bow Only)
c.Triple Shot(Gun Only)

VIII.Credits

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I.GENERAL INFORMATION
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1.Do NOT invest in any basic skills, except rest at a later level if you want
2.Some skills take 2 skill points for 1 skill level
3.Guns have a little farther range than bows
4.Shooting in mid air defies gravity
5.Most skills cannot be used in mid air
6.Feel free to twist my guide in any way
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II.STAT BUILDS
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Here's a general overview of the most common stat builds. There are of course other builds, such as 3 dex 2 luck, and 4 dex, 1 wis, etc. Most of these are ineffective though. Feel free to tweak the builds however you want to though, such as adding in a little vit every now and then. It won't bite. I recommend either the pure dex build, or the 4 dex, 1 vit build
-------------------------------
a.PURE DEX
This build is simple, fun, and great. The most common stat build for scouts of all kinds, and the least confusing. No going wrong with this build. This build gives you the most hit rate and damage you can get, though you are pretty fragile. In PvP, you'll do great damage and be able to hit those pesky pure luck thieves, but it won't take many hits for you to go down. *Recommended*

PROS
-Great damage
-Great accuracy
-Easy, no confusion
-safe, can't really go wrong with pure dex

CONS
-Low HP
-Low defense
-------------------------------
b.4 DEX, 1 LUCK
This build is for those looking to crit more, though you won't notice that much of a difference. You take away from your damage to get a little more crit rate. You won't out damage a pure dex though. This build is just as fragile as a pure dex, but at least you'll stand out. In PvP, you might see some misses from those low hit rate classes, as well as a crit every now and then. That crit might even get you the win.

PROS
-A little more crit rate
-A little more evasion
-Not as common as pure dex

CONS
-Less damage per second
-Less hit rate
-Low HP
-Low Defense
-------------------------------
c.4 DEX, 1 VIT
This build lowers your damage, but makes up for it with extra hp and defense. You are able to take on multiple mobs at once, and not worry about getting hit once. You can also solo higher level mobs due to extra defense and hp, though you'll miss more often. In PvP, you'll survive longer and still deal decent damage, but you most likely miss some hits on pure luck thieves. Also this build seems like it'd be good for boss hunting. *Recommended*

PROS
-More HP
-More Defense
-Not a common build
-Can take multiple mobs better leading to faster leveling
-More PvP survivability

CONS
-Less damage
-Less hit rate

~credit goes to xXSilentArtistXx

_________________
Kill Count: 1
Death Count: 1
EVA 2, ACC 1


Last edited by x3lit3x on Mon Aug 10, 2009 7:53 pm; edited 3 times in total
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PostSubject: Re: [GUIDE] The Complete Scout Guide   Mon Aug 10, 2009 7:44 pm

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III.SKILLS
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No screenshots, however, i will post the skill, description, prerequisites, and my thoughts. I won't go into basic skills, as there all pretty useless
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a.SCOUT SKILL DESCRIPTIONS
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WIND FORCE
Required level: 2
Max level: 15
Skill Points: 1
Prerequisite: None
Description: You create this gust of wind only around you, knocking mobs up and away from you
Notes: Its required at level 8 to get ANY archer skill. Bow users, get this to level 8
-------------------------------
FOCUS
Required level: 5
Max level: 20
Skill Points: 2
Prerequisite: Wind Force (3)
Description: Passsive. It increases your accuracy.
Notes: Useless, as scouts are either pure or mostly dex. Though it is a prerequisite for backstep, and backstep is a prerequisite for a gunner skill. More info under backstep notes
-------------------------------
3 SHOTS
Required Level: 5
Max Level: 15
Skill Points: 1
Prerequisite: None
Description: Shoots three seperate shots quickly
Notes: It is a nice damaging skill, well worth maxing. Though only archers should
-------------------------------
STONE HAMMER
Required Level: 10
Max Level: 15
Skill Points: 1
Prerequisite: Wind Force (5)
Description: Creates a stone spike to arise from the ground in front of you. knocking back enemies and having a chance to stun
Notes: Its useful if your going archer, since you'll already have the prerequisite. Don't level past 1
-------------------------------
SHARP EYE
Required Level: 10
Max Level: 20
Skill Points: 1
Prerequisite: 3 Shots (5)
Description: Passive. Increases ranged attack damage
Notes: Max this no matter what way your going to go. It helps boost up your base damage by a lot at low levels
-------------------------------
BACKSTEP
Required Level: 15
Max Level: 5
Skill Points: 2
Prerequisite: Focus (Cool
Description: You step backwards, and have increased evasion while doing so
Notes: Very hard to meet prerequisite, it's needed at level 3 for Speed Step, a gunner skill that increases evasion and movement speed. I say its not worth it, since Speed Step is a completely isolated skill.
-------------------------------
QUICK SHOT
Required Level: 15
Max Level: 15
Skill Points: 2
Prerequisite: Sharp Eye (5)
Description: Quickly shoots and knocks back an enemy pretty far
Notes: This skill takes up 5 ammunition, and takes a lot of mp. Not worth maxing, though its needed at level 8 for Gatling Gun.
-------------------------------
SOUL OF ORDER
Required Level: 20
Max Level: 10
Skill Points: 2
Prerequisite: Sharp Eye (Cool
Description: Self-Buff. It increases your dexterity based on a percentage
Notes: A nice skill, more useful the higher level you are. You might wanna invest a little in this, but you could hold out until higher levels
-------------------------------
GATLING GUN
Required Level: 25
Max Level: 15
Skill Points: 2
Prerequisite: Quick Shot (Cool
Description: You crouch and are unable to move, pull out a gatling gun, shoot 9 times in 1 second, and each shot has a chance to stun
Notes: My personal favorite scout skill. Not recommended for archers, but for gunners i recommend this at level 1
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b.GUNNER SKILL DESCRIPTIONS
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SPEED STEP
Required Level: 30
Max Level: 8
Skill Points: 2
Prerequisite: Backstep (3)
Description: Passive. Increases moving speed and evasion
Notes: Due to the very high demand of wasted skill points into useless skills, this skill is not recommended
-------------------------------
SHARP BULLET
Required Level: 35
Max Level: 20
Skill Points: 2
Prerequisite: Sharp Eye (12)
Description: Passive. Increases damage of criticals
Notes: Though haveing uber high damaging crits would be fun, crits aren't too common and thus your points are better off spent else where. I'd get it to the prerequisite though
-------------------------------
CRASHER
Required Level: 35
Max Level: 20
Skill Points: 2
Prerequisite: Sharp Bullet (3)
Description: You do a roll, which is unstoppable and it knocks the mobs back
Notes: It sounds very interesting, and very useful. Get it to level 1 for those times the mobs get too close
-------------------------------
HEAVY ARMOR
Required Level: 45
Max Level: 20
Skill Points: 2
Prerequisite: Sharp Eye (12)
Description: Passive. Increases physical defense
Notes: Though it sounds like a must max, i recommend only getting it to 10, just enough to get the bazooka while still benefitting from the defense increase
-------------------------------
WILD BOMBARD
Required Level: 45
Max Level: 20
Skill Points: 2
Prerequisite: Heavy Armor (3)
Description: You pull out a shotgun, shoot a shell, and it hits multiple mobs
Notes: Another skill that might be worth getting. You can always play it safe and only increase it by 1, or just save points
-------------------------------
WILD SHOT
Required Level: 50
Max Level: 20
Skill Points: 2
Prerequisite: Sharp Bullet (10)
Description: Quickly shoots an explosive shot, the explosion can hurt multiple mobs
Notes: I'd like to say that this skill would be useful, if it didn't have a bad prerequisite. Your choice
-------------------------------
BAZOOKA
Required Level: 60
Max Level: 20
Skill Points: 2
Prerequisite: Heavy Armor (10)
Description: You pull out a 'zooka and fire a fast missle with a big explosion. The explosion damages all enemies it touches
Notes: I don't know if i'd max this, but its definately worth the 2 skill points it costs for 1 level.
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c.ARCHER SKILL DESCRIPTIONS
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LEAF SHIELD
Required level: 30
Max level: 15
Skill Points: 2
Prerequisite: Wind Force(Cool
Description: Uses the power of nature to create a leaf shield that lasts for a limited time. Upon being hit by an enemy, the shield disappears and you receive a fixed amount of damage.
-------------------------------
SPIRIT BEAM
Required level: 35
Max level: 20
Skill Points: 2
Prerequisite: Leaf Shield(5)
Description: When firing an arrow, a fairy appears and deals damage to an enemy in front of the caster.
-------------------------------
POTION PLUS
Required level: 35
Max level:15
Skill Points: 2
Prerequisite: Leaf Shield(Cool
Description: Increases the effectiveness of all potions that recover HP and/or MP.
-------------------------------
NATURE'S ARROW
Required level: 40
Max level: 20
Skill Points: 2
Prerequisite: Spirit Beam(3)
Description: Increases the damage of a critical strike.
-------------------------------
FLOWER OF RECOVERY
Required level: 40
Max level: 15
Skill Points: 2
Prerequisite: Potion Plus(5)
Description: Upon being hit, a flower that recovers your health may appear at a certain rate for a limited time. By approaching the flower after it blooms, the character can benefit from the effect of HP recovery.
-------------------------------
BINDING TRAP
Required level: 45
Max level: 8
Skill Points: 2
Prerequisite: Stone Hammer(10)
Description: Vine spikes shoot up from the ground, gripping the enemy and restricting movement. Causes a state of Ensnarement. The number of vine spikes varies upon the character's skill level.
-------------------------------
TRIPLE RAY
Required level: 50
Max level: 20
Skill Points: 2
Prerequisite: Nature's Arrow(Cool
Description: Bombards the target by firing a legion of arrows.
-------------------------------
CYCLONE ARROW
Required level: 60
Max level: 20
Skill Points: 2
Prerequisite: Nature's Arrow(5)
Description: Fires an arrow that creates a violent whirlwind in its wake. The whirlwind slowly spins forward and causes damage. May cause a state of bloodshed at a certain rate.
-------------------------------
POLLEN BURST
Required level: 65
Max level: 8
Skill Points: 2
Prerequisite: Binding Trap(3)
Description: Summons a beautiful flower in front of the caster. The flower releases a pollen and enemies caught in the vicinity has their physical attack power and defense. The quantity of flowers varies upon the character's skill level. (Yes I purposely stopped after defense, thats how it is in game.)
~~~~~~~~~~~~~~~~~~~~~~
~credit goes to xXSilentArtistXx |
~~~~~~~~~~~~~~~~~~~~~~

_________________
Kill Count: 1
Death Count: 1
EVA 2, ACC 1


Last edited by x3lit3x on Mon Aug 10, 2009 7:49 pm; edited 1 time in total
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PostSubject: Re: [GUIDE] The Complete Scout Guide   Mon Aug 10, 2009 7:45 pm

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IV.SCOUT TO ARCHER GUIDE
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Lets get started,
In order to get any of the archer skills, you MUST have Wind Force at level 8. That is the prerequisite for leaf shield which all archer skills branch off of. Stone Hammer is a decent skill, but only put 1 point in it if your going to put any at all. You most definately should max Sharp Eye, it increases your damage. No points into ANY basic skill except for rest if you want it, otherwise put that point into Stone Hammer. If you don't want or need rest you can get stone hammer and soul of order instead, they are great replacements. Soul of Order is a skill that gets better the higher your dex, since it increases your dex based on a percentage of your total dex. In other words, the more dex you have, the more dex you get and since dex is damage, you can see the usefulness of this skill. Don't forget you can also save your points for the skills in a different class.
-------------------------------
a.BREAKDOWN[/size]
-------------------------------
Here it is level by level for all you Scout to Archer people.

1.You don't have any skill points
2.Save (2)
3.Save (4)
4.Save (6)
5.Five points into 3 Shots (3)
6.Save (5)
7.Save (7)
8.Save (9)
9.Save (11)
10.Thirteen points into Sharp Eye (0)
11.Two points into Sharp Eye (0)
12.Two points into Sharp Eye (0)
13.Two points into Sharp Eye (0)
14.Max Sharp Eye (1)
(Put one point into Rest, or Save for Stone Hammer)
15.Two points into Wind Force (0)
16.Two points into Wind Force (0)
17.Two Points into Wind Force (0)
18.Two points into Wind Force (0)
19.Save (2)
20.Four points into Soul of Order (0)
21.Two points into Soul of Order (0)
22.Two points into Soul of Order (0)
23.Two points into Soul of Order (0)
24.Two points into Soul of Order (0)
25.Two points into Soul of Order (0)
26.Two points into Soul of Order (0)
27.Two points into Soul of Order (0)
28.Two points into Soul of Order (0)
29.Two points into Soul of Order (0)
30.Spend in archer skill tree (2)
-------------------------------
b.VARIATIONS
-------------------------------
Skill Point Build
NOTE:This skill build is for those who want to save skill points
=====================
1.You don't have any skill points
2.Save (2)
3.Save (4)
4.Save (6)
5.Five points into 3 Shots (3)
6.Save (5)
7.Save (7)
8.Save (9)
9.Save (11)
10.Thirteen points into Sharp Eye (0)
11.Two points into Sharp Eye (0)
12.Two points into Sharp Eye (0)
13.Two points into Sharp Eye (0)
14.Max Sharp Eye (1)
(Put one point into Rest)
15.Two points into Wind Force (0)
16.Two points into Wind Force (0)
17.Two Points into Wind Force (0)
18.Two points into Wind Force (0)
19.Save (2)
20.Save (4)
21.Save (6)
22.Save (Cool
23.Save (10)
24.Save (12)
25.Save (14)
26.Save (16)
27.Save (18)
28.Save (20)
29.Save (22)
30.Spend in archer skill tree (24)
=====================
Critical Skill Build
NOTE:This skill build works best with a 4 dex, 1 luck stat build
=====================
1.You don't have any skill points
2.Save (2)
3.Save (4)
4.Save (6)
5.Five points into 3 Shots (3)
6.Save (5)
7.Save (7)
8.Save (9)
9.Save (11)
10.Thirteen points into Sharp Eye (0)
11.Two points into Sharp Eye (0)
12.Two points into Sharp Eye (0)
13.Two points into Sharp Eye (0)
14.Max Sharp Eye (1)
(Put one point into Rest)
15.Two points into Critical AP Boost (0)
16.Two points into Critical AP Boost (0)
17.Two points into Critical AP Boost (0)
18.Two points into Critical AP Boost (0)
19.Two points into Critical AP Boost (0)
20.Two Points into Wind Force (0)
21.Two points into Wind Force (0)
22.Two Points into Wind Force (0)
23.Two points into Wind Force (0)
24.Two points into Critical AP Boost (0)
25.Two points into Critical AP Boost (0)
26.Two points into Critical AP Boost (0)
27.Two points into Critical AP Boost (0)
28.Two points into Critical AP Boost (0)
29.One point into Stone Hammer (1)
30.Spend in archer skill tree (3)
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V.SCOUT TO GUNNER GUIDE
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Lets get started,
Don't spend any points until level 5, where you will spend 5 points on 3 Shots. Save all points until level 10, then put them all onto Sharp Eye. Get Quick Shot to level 8 before level 25. and get Gatling to level 1. Save all excess points, or use them for your free will. The left skill tree in the scout class is not recommended at all. Don't spend any points on the basic skill tree until you have a leftover skill point to spend on rest.
-------------------------------
a.BREAKDOWN
-------------------------------
Here it is level by level for all you Scout to Gunner people out there

1.You don't have any skill points
2.Save (2)
3.Save (4)
4.Save (6)
5.Five points into 3 Shots (3)
6.Save (5)
7.Save (7)
8.Save (9)
9.Save (11)
10.Thirteen points into Sharp Eye (0)
11.Two points into Sharp Eye (0)
12.Two points into Sharp Eye (0)
13.Two points into Sharp Eye (0)
14.Max Sharp Eye (1)
(Put one point into Rest)
15.Two points into Quick Shot (0)
16.Two points into Quick Shot (0)
17.Two points into Quick Shot (0)
18.Two points into Quick Shot (0)
19.Two points into Quick Shot (0)
20.Two points into Quick Shot (0)
21.Two points into Quick Shot (0)
22.Two points into Quick Shot (0)
23.Save (2)
24.Save (4)
25.Two points into Gatling Gun (4)
26.Save (6)
27.Save (Cool
28.Save (10)
29.Save (12)
30.Save (14)
(You can't spend any points into Gunner skill tree until level 35, you'll have plenty of points by then)
-------------------------------
b.VARIATIONS
-------------------------------
Prerequisite Skill Build
This build is to meet all the prerequisites for all the gunner skills, though i feel like the one skill you miss out on if you don't follow this build is a waste, here it is
=====================
1.You don't have any skill points
2.Two points into Wind Force (0)
3.One point into Wind Force (1)
4.Save (3)
5.Five points into 3 Shots (0)
6.Save (3)
7.Save (5)
8.Save (7)
9.Save (9)
10.Eleven points into Sharp Eye (0)
11.Two points into Sharp Eye (0)
12.Two points into Sharp Eye (0)
13.Two points into Sharp Eye (0)
14.Two points into Sharp Eye (0)
15.Max Sharp Eye (1)
(One point into Rest)
16.Two points into Focus (0)
17.Two points into Focus (0)
18.Two points into Focus (0)
19.Two points into Focus (0)
20.Two points into Focus (0)
21.Two points into Focus (0)
22.Two points into Focus (0)
23.Two points into Focus (0)
24.Two points into Backstep (0)
25.Two points into Backstep (0)
26.Two points into Backstep (0)
27.Save (2)
28.Save (4)
29.Save (6)
30.Spend in Gunner Skill Tree
=====================
Critical Skill Build
NOTE:This one works best with a 4 dex, 1 luck stat build
=====================
1.You don't have any skill points
2.Save (2)
3.Save (4)
4.Save (6)
5.Five points into 3 Shots (3)
6.Save (5)
7.Save (7)
8.Save (9)
9.Save (11)
10.Thirteen points into Sharp Eye (0)
11.Two points into Sharp Eye (0)
12.Two points into Sharp Eye (0)
13.Two points into Sharp Eye (0)
14.Max Sharp Eye (1)
(Put one point into Rest)
15.Two points into Quick Shot (0)
16.Two points into Quick Shot (0)
17.Two points into Quick Shot (0)
18.Two points into Quick Shot (0)
19.Two points into Quick Shot (0)
20.Two points into Quick Shot (0)
21.Two points into Quick Shot (0)
22.Two points into Quick Shot (0)
23.Two points into Critical AP Boost (0)
24.Two points into Critical AP Boost (0)
25.Two points into Gatling Gun (0)
26.Two points into Critical AP Boost (0)
27.Two points into Critical AP Boost (0)
28.Two points into Critical AP Boost (0)
29.Two points into Critical AP Boost (0)
30.Two points into Critical AP Boost (0)
(You won't be able to spend any points into a gunner skill until level 35, you need 8 skill points by level 35 to get Crasher, so start saving them at level 31 as it is a great skill to have, then continue to max Critical AP Boost)
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VI.LEVELING GUIDE
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Just some tips on where to grind

a.0~10
Do all the quests you can, you should level fast and easy. Make sure to save all the apples, and carrots you get as you will need them for quests.
-------------------------------
b.10~15
Do all the quests you can, you should start having to grind. You can start your grinding at wind cliff I, beehive, or if your not up for a challenge, elgaill hill.
-------------------------------
c.15~20
You should have an overload of quests, its impossible to keep up with but keep doing those quests. Do the beehive quests, as well as the red marble quest. The red marble quest opens up the purification quests, which are important that you do. You should train in the wind cliffs, or do the beehive boss
-------------------------------
d.20~25
Do all the purification quests, they give good exp and also give you jewelry. In order to complete some of them you must unequip your jewelry. You can either train in the wind caves and try partying with people. There's plenty of friendly people in there, and a lot of your purification missions take place there
-------------------------------
e.25~30
You should have finished the purification quests by now, and now its grinding time. East Wind has a mission with a super easy boss kill, you are able to solo it and get 20~30% per run. Really great drops too. Try doing it in a party for a little more fun. At level 30 go do your job advancement quest, and congratulations!
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[size=14]VII.TECHNIQUES

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Feel free to post any techniques you have found, as well as test or correct some of the following.

a.Short Hop
Easy to master technique, that is very useful in many ways. I use it to hop over the mops heads and shoot them in there backs while there still trying to turn around. In order to do this technique, you must press arrow key, jump key, arrow key, at a somewhat decent speed. You should dash and jump at the same time creating a short, yet longer jump. you can use it to jump over projectiles too. You can also double short hop, by adding in an extra jump before the orignial short hops imput command.
alt, arrow, alt, arrow. It jumps much higher, and goes farther. These are both cancellable by pressing the opposite arrow key, shooting, or jumping(only a regular short hop can be cancelled with a jump)
=================
Short Hop || Double Short Hop
Right, Alt, Right/Left, Alt, Left || Alt, Right, Alt, Right/Alt, Left, Alt, Left

~~~~~~~~~~~~~~~~~
~Credit goes to Laggo |
~~~~~~~~~~~~~~~~~
b.Dash Shot(Bow Only)
This is tricky to pull off, and can be quite dangerous. However, the Dash Shot will almost always crit. In order to dash shot you must be in the process of shooting a regular double shot, and then quickly dash towards your target. You should be dashing and shooting at the same time. Remember to be in the process of shooting first, then dash. A well placed jump at the end of a dash shot, can put you behind your target, giving you a perfect shot. To master this, you must be able to predict when you will double shot.
=================
Dash Shot
Pulling back string for double shot -> Dash (-> Jump, Turn, and Shoot)

~~~~~~~~~~~~~~~~~
~Credit goes to x3lit3x|
~~~~~~~~~~~~~~~~~
c.Triple Shot(Gun Only)
This one is a little misleading, as the shots don't shoot as fast as a triple shot should, but there faster than regular shooting. This one's easy, all you have to do is jump then hold down your shoot button. You should stop in mid air and shoot, stop right before you land and shoot, then land and shoot with less delay then regular shooting. The best way and input i've found to do this is press Jump and Attack at the same time, let go of jump but hold onto attack. You should jump up only a little bit before shooting and triggering the triple shot. This is useful for filling in the gaps of your cooldowns, and it can keep back multiple enemies better than just regular shooting.
=================
Triple Shot
Alt+Ctrl,let go of Alt and hold onto Ctrl

~~~~~~~~~~~~~~~~~
~Credit goes to x3lit3x|
~~~~~~~~~~~~~~~~~
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VIII.CREDITS
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Laggo, for the Short Hop technique, its in General Discussion under the name Knaves PvP Theory Crafting Shenanigans, now in the beginner guide section.

xXSilentArtistXx, for correcting me, for the archer skill descriptions, and for the 4 dex, 1 vit build. Thanks a ton Very Happy

Musical, for his guide which is now linked to from mine

Wonderking, for being in Closed Beta right now

You, for reading

That concludes my guide, please comment and feel free to criticize, correct, and/or add anything to this guide
also my ign is Rhoku, just pm or add me if you have questions or need help.
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| Hope you enjoyed! Very Happy |
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PostSubject: Re: [GUIDE] The Complete Scout Guide   Tue Aug 11, 2009 1:28 am

wow nice this must have toke a long time.

also for gunslinger skill elemental coating(lv. 100 skill) requires lv. 3 on speed step not sure it's worth it though gms won't post a description for these skills(they only posted the name and a picture)

also wild shot + sharp bullet are required to be lv. 5 for Desperado(lv.90 gunslinger skill), and get heavy armor to lv. 8 for optical vision it's like a must unless you want to not get 4 gunslinger skills.

*though GMs said the build might change which would screw up a lot of guides.....
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PostSubject: Re: [GUIDE] The Complete Scout Guide   Tue Aug 11, 2009 10:16 pm

yeah, thats exactly why I haven't added those in:P
and elemental coating is most likely just a passive that increases elemental defense.

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