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 Gunner Changes.

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Zarow
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PostSubject: Gunner Changes.   Thu Oct 15, 2009 12:29 am

Well this is mainly for you to help me Rhoku... Wink

[GM] JustWondering:
Gunner/Gunslinger: Okay, don't laugh - My favorite class in the game. The first class I've ever played, and I refuse to believe that they sucked... Okay they did. It's true. Gunners/Gunslingers have been fixed to kingdom come, and I'm brimming with a smile. Gatling Gun is BACK. It does 152% physical damage at skill point 3, and it actually hits most of the 9 shots from a distance. Quick Shot is AE, Wild Shot is AE, and Crasher hit # has increased now. This is the class I do a second run of the QA of the quests to check the difficulty. I haven't done the new balancing tests yet, but Gunners suffered in the previous phase. Now, I hope they are on par with the other classes.

With those changes, I think that the skill builds might change. Not sure how, so just wanted for you to see this Rhoku (Since you didn't see this earlier), so you can help me test out those sweet changes~! Very Happy


Last edited by Zarow on Thu Oct 15, 2009 12:40 am; edited 2 times in total
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Aerosophicall
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PostSubject: Re: Gunner Changes.   Thu Oct 15, 2009 12:33 am

Yup, so many things changed, glad to see there's a skill reset for everyone. Though... if you still mess up, luckily monsters drop skill point resets and ability point resets.
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Barrage
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PostSubject: Re: Gunner Changes.   Thu Oct 15, 2009 11:33 am

Yeah, oh boy I will be busy with my guide. STOP CHANGING xD

I prob wont get to lv 100 by the end. Hopefully parts of Ranger though. It will be hard Razz

At least the skill resets don't effect your level.

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PostSubject: Re: Gunner Changes.   Thu Oct 15, 2009 4:17 pm

wow. they fixed that up majorly. :O

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PostSubject: Re: Gunner Changes.   Sun Oct 18, 2009 6:58 pm

Wow, nice to see they fixed up those skills!
Maybe that's why the cooldown transition was so long. Testing all the skills and stuff. ;o
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